Nintendo has always been late to the internet game but not this time. I know you are excited to play the new Super Mario Run however there are somethings you should know before you download. Nintendo’s first Mario game for iPhone will require a persistent internet connection to be playable. That means if you are on the subway, airplane or just in a spot with no bad signal you will be out of luck. Producer Shigeru Miyamoto says that Super Mario Run will require a constant connection because the company is worried about software piracy.
For us, we view our software as being a very important asset for us. And also for consumers who are purchasing the game, we want to make sure that we’re able to offer it to them in a way that the software is secure, and that they’re able to play it in a stable environment. We wanted to be able to leverage that network connection with all three of the [Super Mario Run] modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure. This is something that we want to continue to work on as we continue to develop the game. ~Mashable, Miyamoto
If we are lucky there maybe Nintendo will relax the restrictions in the future. For now the game is going to be a disappointment to some and will limit sales for Nintendo because of the lack of offline play. Sorry if I have dampen your enthusiasm for an otherwise surefire blockbuster game. The good news is free to play but if the need to unlock all the levels out-weights you need to always be connected to the internet you can make a one-time $9.99 purchase. The game is mainly Temple Run remade. Mario runs by himself automatically forward for the whole game. The only interaction the players have with him is to use one finger to make him jump up to avoid obstacles and collect coins.